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VirtualDub 1.6.9 released

I've released VirtualDub 1.6.9 has a quick hotfix for a few issues that were found since 1.6.8; most are minor except the audio compression error bug. That particular error turned out to be caused by a regression since 1.6.7, which in turn happened when I tried to fix a different bug that was causing a small amount of audio to be lost at the end when using audio compression. So, if you're wondering why I'm reluctant to introduce new features at this point, this would be why. I haven't decided whether or not to do another experimental/stable cycle in the 1.6.x series; I hadn't planned to originally but there are enough huge changes in the 1.7 branch that might take too long otherwise.

I'm debating right now whether to run out and get the new Atelier Iris RPG that recently came out for PS2. My friend and I play a game called "get the other person to buy stuff"; by my count he's winning so far because he got me to recently buy the entire Crest of the Stars trilogy, Star Ocean: To the End of Time, and now that he's showing me Patlabor and Atelier Iris I'm tempted to get those too. We've had a few misses for RPGs lately too, though. Ys 6: The Ark of Nephistim turned out to be quite a slog, and Tales of Symphonia was a lot less fun as a multiplayer game as we'd hoped since the camera often only centers on player 1 and leaves 2-4 offscreen. Atelier Iris looks very promising though since it's a 2.5D sprite-based game that has a lot of funny dialogue and seems to incorporate every crafting system known to man.


Build 23604 (1.6.9, stable): [July 10, 2005]
   [bugs fixed]
   * Extended workaround for Huffyuv joining problems to capture mode
     (pre-zeroing format block).
   * Hex editor would warp to a random location when using the mouse wheel for
     the first time.
   * Currently displayed frame was not updated after a reload (F2).
   * Fixed errors when opening YCbCr (YUV) videos that had nonstandard bit
     depth or image size values in the frame header.
   * YV16 input is now supported; previously it could be written but not

   [regressions fixed]
   * Fixed sporadic audio compression errors at end of render. 


This blog was originally open for comments when this entry was first posted, but was later closed and then removed due to spam and after a migration away from the original blog software. Unfortunately, it would have been a lot of work to reformat the comments to republish them. The author thanks everyone who posted comments and added to the discussion.